Wk 07. 2D Animation


Actual unit of competency being used for this subject:
Interpret and respond to a design brief BSBDES402
6th September 2019, 9:30am – 12 noon, Room W15.1.14


Assignment 1 quiz was due last Friday on Brightspace

(Available on Brightspace from Week 1)
Due, uploaded to Brightspace by the end of class (12 noon), LAST FRIDAY!

Get it in TODAY if you didn’t upload it last Friday.


Using The Camera in Toon Boom Harmony

If you haven’t had a look and a play with Toon Boom’s camera, have a go at it – you will find it useful for production work.

Link to video and demo files here


The 12 Principles of Animation

12 Principles of Animation, as taught by Frank Thomas and Ollie Johnston PDF

ALAN BECKER – 12 Principles of Animation (Official Full Series) – Video 24 min 02 sec

The 12 individual videos are available in a playlist here

  1. Squash & Stretch
  2. Anticipation
  3. Staging
  4. Straight Ahead & Pose to Pose
  5. Follow Through & Overlapping Action
  6. Slow In & Slow Out
  7. Arcs
  8. Secondary Action
  9. Timing
  10. Exaggeration
  11. Solid Drawing
  12. Appeal


Exercise 4 – Produce 4 short animations demonstrating Squash & Stretch, and another 3 principles of your choice.

This exercise has 2 parts: A and B.

Part A: you are provided with a bouncing ball template (below), from which you must use as a basis for creating a short animation.

Part B: You are to choose another 3 of the 12 principles and produce 3 short animations. You don’t have to draw a ball… draw anything you like, but keep it simple.

All 4 animations should be uploaded to Brightspace as animated GIFs (use Toon Boom Harmony’s Export function to create the GIFs – 1/2 screen size will be OK)

Due date: Uploaded to Brightspace by end of class, next week, Week 8, 13th September.

Part A:
Bouncing Ball: Squash & Stretch

Download the template below, put it on a layer in Harmony and draw each ball in a separate frame. This exercise is to practice the animation principles of squash and stretch. Whenever the ball is either squashed or stretched, its apparent volume must remain constant; if you make it taller, then make it narrower; if you make it shorter, then make it wider.

Export the animation as a GIF (1/2 screen resolution will be OK).

Left click to open full size image in new tab or window and save this template (1920×1080)

This is how you can set it up. A camera has been added, to which a peg has been attached. Moving the camera peg by using the Top view from the menu, the camera peg can be used to make sure that the animation fills the screen properly. (See the note at the top of this page about using the Camera). The Loop button has been clicked to produce the GIF below.

The animation with the Template_Graphic visible

Without the template visible, the white Colour-Card serves as a background.

Part B:
Bouncing Ball: Three other principles of animation (your choice)

Choose another 3 of the 12 Principles Of Animation and produce 3 short animated GIFs to demonstrate your understanding of the principles you have chosen. You can use a ball or another simple object – make sure to include Squash and Stretch in whatever you produce.


Toon Boom Harmony 17 Webinar

If you were like me and didn’t out of bed at 4am on Fri, Aug 23 to watch the webinar, a 47 min video recording of it is on YouTube: https://www.youtube.com/watch?v=9daLX6R_cx4


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